if (SDL_BoundingCollide( tiror , xbalr , ybalr , protagonistaa , xProta , yProta ) && balr == 1)
        {
                         balr = 0;
                         gr++;
                         protagonistaa = SDL_LoadBMP("imgs/destroy.bmp");
                         SDL_SetColorKey(protagonistaa, SDL_SRCCOLORKEY, SDL_MapRGB(protagonistaa->format, 0, 0, 0));
                         dead=1;
        } 
                               
        if (SDL_BoundingCollide( tiroa , xbala , ybala , protagonistar , xProtr , yProtr ) && bala == 1)
        {
                         bala = 0;
                         ga++;
                         protagonistar = SDL_LoadBMP("imgs/destroy.bmp");
                         SDL_SetColorKey(protagonistar, SDL_SRCCOLORKEY, SDL_MapRGB(protagonistar->format, 0, 0, 0));
                         dead=1;
        } 
        if (SDL_BoundingCollide( tiror2 , xbalr2 , ybalr2 , protagonistaa , xProta , yProta ) && balr2 == 1)
        {
                         balr2 = 0;
                         gr++;
                         protagonistaa = SDL_LoadBMP("imgs/destroy.bmp");
                         SDL_SetColorKey(protagonistaa, SDL_SRCCOLORKEY, SDL_MapRGB(protagonistaa->format, 0, 0, 0));
                         dead=1;
        } 
                               
        if (SDL_BoundingCollide( tiroa2 , xbala2 , ybala2 , protagonistar , xProtr , yProtr ) && bala2 == 1)
        {
                         bala2 = 0;
                         ga++;
                         protagonistar = SDL_LoadBMP("imgs/destroy.bmp");
                         SDL_SetColorKey(protagonistar, SDL_SRCCOLORKEY, SDL_MapRGB(protagonistar->format, 0, 0, 0));
                         dead=1;
        } 
        if (SDL_BoundingCollide( tiror3 , xbalr3 , ybalr3 , protagonistaa , xProta , yProta ) && balr3 == 1)
        {
                         balr3 = 0;
                         gr++;
                         protagonistaa = SDL_LoadBMP("imgs/destroy.bmp");
                         SDL_SetColorKey(protagonistaa, SDL_SRCCOLORKEY, SDL_MapRGB(protagonistaa->format, 0, 0, 0));
                         dead=1;
        } 
                               
        if (SDL_BoundingCollide( tiroa3 , xbala3 , ybala3 , protagonistar , xProtr , yProtr ) && bala3 == 1)
        {
                         bala3 = 0;
                         ga++;
                         protagonistar = SDL_LoadBMP("imgs/destroy.bmp");
                         SDL_SetColorKey(protagonistar, SDL_SRCCOLORKEY, SDL_MapRGB(protagonistar->format, 0, 0, 0));
                         dead=1;
        } 
